Updated the logic_objective with a list of choices for the kill entity type (in the FGD).Similarly to the "zombies" classname checker. Added shared kill entity classname "bandits" for logic_objective, this will count any bandit, bandit leader, etc kill.Color Correction will no longer fade in if the falloff is set to -1.bb2_prop_button now has a UseSound keyfield.Any item type can now be respawned with the inventory item randomizer, such as actual inventory items, not consumables, etc.Areaportal windows can now be force closed, opened and support an initial state.When a capture volume is captured it will fire the OnCaptured output using the last player interactor in the entity output message.Added an OnProgressed output to logic_quest, this output is triggered for any quest objective, if it has been progressed in any way.This issue could prevent players from progressing in the map if they failed once and had to start over again. Updated entity whitelist when a map is restarted, entities like func_brushes, player blockers, etc, were not fully restored on game restart.trigger_capturepoint will no longer allow a capture percentage of 0, this would break the trigger - thus it would "auto" capture by itself.They no longer fire them as fast as assault rifles. Improved NPCs fire rate with certain weapons like shotguns, snipers, etc.Humanoid bosses will now use the correct damage scale values when taking damage, implying some bosses may take less damage from certain weapons.Fixed grenade attachments using the wrong hand attachment, grenades should now spawn in more suitable locations.Added a cvar which can be used to alter the zombie's max speed, useful if you want your map to be more slow paced.Added a new boss for the Coltec objective map - meet the Preacher, watch out for his spontaneous grenade attacks!.Human NPCs can now use flamethrowers, snipers and the winchester.Zombie NPCs and Fred will now actually play idle/moan sounds, some old bugs would prevent these sounds if there were more than 5 zombies in the game.Improved kick and ban vote system, the proper steam ID is now being used, and correct commands for auto kicking on ban, etc.All XP will be increased 3.5 times, this will NOT affect NPC scale / difficulty! ![]()
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